Build one pure sequence
Use three or more consecutive cards of the same suit without a Joker. Without this group, the declaration is invalid even if every other card appears organised.
Learn the draw, discard, sequence, set and declaration rules one decision at a time.
Start with the basic turn, then learn the pure-sequence rule and how Jokers fit into a valid hand.
Three or more consecutive cards of the same suit formed without a Joker. At least one pure sequence is required for a valid declaration.
Use Jokers to complete difficult impure sequences or sets, and protect natural cards that can form your required pure sequence.
A declaration is valid only when every card belongs to an allowed sequence or set. Check the pure sequence first, then the second sequence, and finally account for all remaining cards.
Use three or more consecutive cards of the same suit without a Joker. Without this group, the declaration is invalid even if every other card appears organised.
Your second sequence may be pure or impure. A Joker can replace a missing card in an impure sequence, but suit and order still matter.
Place the remaining cards into valid sequences or sets. Recheck duplicate cards, printed Jokers and the selected wild Joker before you declare.
Use real 13-card examples to test each declaration rule: pure sequence, second sequence, and complete grouping. It builds memory faster than reading long written instructions.
After practicing one hand, watch the same case in the video section and repeat the same hand a second time to compare your grouping choices.
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